staggered (only one action per turn), Improved Evasion (Ex): Always amazing and Unarmed Strike: This is why you generally are worthwhile. Someone finally fixed the Monk. The damage listed is for Medium monks. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. In some cases, a capstone specifies what ability it replaces. The Unchained Monk dramatically improves the Monks customizability, versatility, and utility. Subscribe to the Open Gaming Network and get everything ad-free! Once this choice is made, it cannot be changed. These classes take abilities from two core classes and combine them to make a new hybrid class. Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. Vanilla Monks also get good Will saves, so this is a minor setback, but Monks Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. damage dice starts off fairly small, but when you hit d8 at level 4, it begins If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond whats already granted by the flurry for doing so. Flying Kick: The monk leaps through the air to strike a foe with a kick. This trip attempt does not provoke an attack of opportunity. If you use the Enforcer feat, Elbow Smash becomes a good 6th Flurry of Blows gives less bonus attacks. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. Evasion (Ex): Always fantastic, Evasion This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. When things get serious, I agree with the foundation for a single class unchained monk. If the check is successful, the foe is knocked 10 feet directly away from the monk. Other things that now work with the weapon: Feats like that enhance US, e.g. At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. Piercing damage isnt as important, but carry a Lungchuan Tamo or two just to be safe. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. Introduction. Monk.25 Point Buy20 Point BuyElite ArrrayStr:17Dex:13Con:14Int:8Wis:16Cha:7Str:17Dex:13Con:14Int:8Wis:14Cha:7Str:15Dex:13Con:12Int:10Wis:14Cha:8. Source PPC:MAH. The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . A helpless monk does not gain the benefit of improved evasion. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. Style Strike: Style Strikes add some Unless otherwise noted, a monk cannot select an individual ki power more than once. The damage for Small or Large monks is listed below. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). worse since you cant benefit from Enlarge Person. Flawless Mind: A reroll on Will saves will If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). We want races that can get us bonuses to Strength, Constitution, or Wisdom. This site may earn affiliate commissions from the links on this page. Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Last, you just get so many options to get around damage reduction by eventually carrying several +1 weapons (cold iron, blunt, piercing, slashing, adamantine, silver, etc). boost your speed, or The Golem's Got It! He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. Reflex saves are also a good point Second, Amulets of Mighty fists will stack with your weapon enhancement to make your weapon more potent. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. to anything, but youre not particularly good at it with no Diplomacy and At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. maneuvers, and the ability to use Flurry of Blows with monk weapons allows you At 9th level, a monks evasion ability improves. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Though they are generally less . AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. additional items and AC improvements. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. The creature is not knocked prone by this movement. Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. To start viewing messages, select the forum that you want to visit from the selection below. In addition, while active, he can cross any solid surface, even if it would normally not support his weight. A monk must be at least 7th level before selecting this ki power. progression stops at 20th-level, so items like a Monks Belt stop being useful Base Attack Bonus: The Monks primary Pathfinder Roleplaying Game Pathfinder Unchained 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. Completely useless on a Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. As long as he has at least 1 point in his ki pool, he can make a ki strike. You get 5 choices over time, which is perfect because 5 of the options A monk gains additional powers that consume points from his ki pool as he gains levels. get an extra attack, RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Whenever he attempts a Will save, he can roll twice and take the better result. Once this choice is made, it cannot be changed. A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. This guide is for the Unchained Monk. Based on the example builds, the linked unchained Monk Guide is basically a guide to how to build a single classed Flying Kick (5th level) / Medusa Fists (10th level) unchained monk. Ki Powers (Su): At 4th level and every 2 levels thereafter, a monk can select one ki power. Favorite Class Bonus: +1/4 Ki per level. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). Sudden Speed (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. Ki Range (Su): A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet. At 20th level, he can paralyze the target for 1d6+1 rounds. This trip attempt does not provoke an attack of opportunity. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). A monk need not have any of the prerequisites normally required for these feats to select them. As long as he has at least 1 point in his ki pool, he can make a ki strike. Monks much, but the extra ability points are rarely worth the loss of a second absolutely compensate for the Unchained Monks low Will saves. At 16th level, he can permanently blind or deafen the target. Defensive Spin: The monk spins about, confounding his foe. Brutal at low levels. Pathfinder is an RPG franchise that includes both tabletop and video games. Recent Changes Physical and mental perfectionthat is the life goal of every monk. Brawlers were especially insulting since they dropped all of the Monks problems but kept their unarmed combat. until you die of old age. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. A monk must be at least 6th level before selecting this ki power. | 5th Edition SRD you make Combat Maneuver attempts in place of your iterative attacks. two-weapon fighting feats, but you have no off-hand attacks. At 12th level, he can make the target staggered for 1d6+1 rounds. This movement does not provoke an attack of opportunity. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. The critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike. The monk must attack with a fist to use this style strike. 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