Double Down, Ohio! You need to play a total of 20 battles to post in this section. California has much reduced firing arcs (102 broadside vs 113), California has more health (58,300hp vs 57,200hp), Arizona has better anti-torpedo protection. Tweak are play and all that way, far more interesting. Florida is an abomination. Wargaming burned me once too often in World of Tanks. Summary so far: California's concealment is meant to be her saving grace. Tier VII battleship. Jones Angell, play-by I admit a terrible reluctance to call any battleship's AA firepower "good". This said, when a pristine Florida activates her Defensive AA Fire and doubles her DPS, she has good AA firepower. Take these values with a pinch of salt. This is not accounting for such factors as accuracy, penetration, overmatch, normalization, etc. In terms of raw DPM, yes, Florida lags behind. She's also hurting when it comes to overmatching targets, especially when she's middle or bottom tier. However, her penetration is decent and her accuracy is good, offsetting these factors somewhat but only against select targets. More on this later. Ostensibly, California's range is supposed to help her here. If she can't be powerful, she needs to be interesting and she fails at that utterly. 1. Florida played solid defense throughout the night, holding Georgia to 33.3 percent from the field and 18.2 percent from 3-point range (4-of-22) while recording 8 steals and 6 blocked shots. Why Californians Are Moving to Florida Spending your entire life in the same state is not for everyone. Look at all of this negative space! This is what happens when I scale the HE values to the same scale as the AP values. The order of ships shuffles a bit with German HE shells being terrible and British and Japanese HE shells doing more damage than you might otherwise expect for their calibre. Florida's HE performance remains unfortunate. However, given the troubles with her AP shells, you'll still be reaching for them often. Now it's just a reminder of how much potential is wasted in the current meta. They'd also have to stop with things like secondary's being a national flavour thing. Just saw ichase's vid also. Florida's citadel layout tells you all you really need to know about this ship's durability. The TL:DR is that her citadel abuts against the exterior of her hull and it sits above the waterline. With only 285mm worth of belt protection, this exposed "T-section" of her citadel is stupid-easy to bullseye for waterline-aimed shots from enemy battleships. For 380mm+ AP shells aimed at her bows, her transverse bulkhead is almost as vulnerable. WebUSN Battleship Captain Skills (Redux):https://www.youtube.com/watch?v=B-bGGPXo_hUSituational Awareness And You - Some Tips to Improve Situational Im gonna judge based on the review its probably a Mehbote. California's AP shells have higher penetration. They're perfectly adequate -- I'm not here to tell you that they're broken, bugged, under-performing or what have you. They're well balanced and put out the hurt reasonably well. In fact, they've got a lot of good things going for them including good(ish) fire arcs, good range, decent AP penetration values and that sweet, sweet battlecruiser dispersion. So what's my beef? Tip from Donald L. Tucker Center is at 7 p.m. How likely your shells are to do damage if they do hit. Florida's consumables are a little weird. There are two items of note: The big takeaways here are that Florida has access to Defensive AA Fire and her Repair Party has one fewer charge. Based on this contests moneyline, Southern has an implied win probability of 76.2%. Horrible gun handling and appalling gun firing angles. Florida's AA power is nice. Taken on it's own merits, her AA power is pretty fearsome when it comes to personal defence. In the support role, she's not bad either, with a sizable chunk of her AA power dedicated to long and medium range weapons. When her Defensive AA Fire is active, she can wipe out full tier VIII squadrons -- it's not contest here. A determined CV player will still be able to make a drop, but it will cost them everything. This is how ALL of your people should think! As good as California's lateral protection is, her big weak spot is her bow. against a destroyer at stupid-close ranges. But against any other target, her HE is just found wanting. Build for fire-resistance first, then double back for your other skills. Simply tragic. Catch the excitement and bet with Tipico! And I mean that in the same way I tell my significant other that "it's fine" when things are clearly not. It's all of the little things which add up to a bad experience for me. If you asked me to point at the one thing that bugs me the most about them, I'd probably tell you it's the 4/s gun traverse, which seems stupid to complain about given all of the other issues. However, I think that this quibble illustrates my beef with Florida's gunnery as a whole. Her slow turret traverse is just that "one more thing" that feels off about this ship. No matter her advantages, there's always a big ol' butt attached. If I can help others avoid that, I will. I don't want to touch California. Skill Floor: Simple / CASUAL / Challenging/ DifficultSkill Ceiling: Low / MODERATE / High / Extreme. It goes on and on like this. Yes, yes, yes, this is all in the name of BALANS, tovarish, and Florida's gunnery is balanced. I just don't like it. Most of those nice, tight groups are gonna miss anyways. Florida's secondaries are too short ranged to be worth specializing into. They also lack the accuracy buff that makes Massachusetts and Georgia such units. These twin factors are enough to discourage anyone from spending skills or upgrade slots on them, to say nothing of Florida's durability issues (which I will [edited] about at length below).. That extra reach is an outright necessity to bring her guns into play before the battle moves on without her. Time to load up on bath salts and eat the faces of cruisers. The moneyline odds say Florida has a 62.3% chance of winning this game. Some places in Florida have been ranked 8% The property tax in Florida averages at 0.98% whereas in California it is 0.73%. California uses American battleship dispersion with 1.9 sigma versus Florida's battlecruiser dispersion with 1.7 sigma. Florida feels appreciably more accurate than most other American battleships, though her lower sigma value will make her feel only slightly better than ships like California or Arizona. Well, this accidentally turned into a much longer review than I had intended. I was originally just going to line up Florida alongside California, compare the two and then pull a surprise-reveal that they both suck equally. Instead, I learned last week that Ship Comrade, the site run by @Critter8 that has hosted my reviews since the first quarter of 2016 was going to close down. Instead of working on how to cleverly cast shade on anyone that enjoyed either one of these tier VII American premium battleships, I spent the better part of two days going through years worth of archived jpegs and text, reflecting on the years I've spent writing for World of Warships and all of the help, support and encouragement Critter8 provided me. Base/Minimum Surface Detection: 13.5km / 11.79kmBase/Minimum Air Detection Range: 9.69km/ 8.72kmDetection Range When Firing in Smoke: 11.71km. The tragic and horrific June 24 collapse of the Surfside Champlain Towers notwithstanding, the purplish-red sunshine state is dynamic, diverse, Usually it comes down to the captain to decide if a ship is worth it or not. For example, I loved the Hipper class and Prinz Eugen while most view She can contribute. Queens are 3-2 in their last 5 games against the spread. With a base 900m advantage over Arizona, this is supposed to facilitate not only engaging the enemy but escaping from difficult situations. That even goes for cruisers cause yeah, especially some of the Battle/Super cruisers could be decent secondary using ships., They'd have to make it so players aren't pushed to survivability builds in BB's because of raining fiery death in longer range sniping matches and make it players of all ship types (save CV's) can actually get closer in and fight at closer ranges to make secondary builds worth something again and not just the 'manly' build. Please be aware that her performance may change in the future. This picture is the best thing I could think ofto illustrate CA's introduction to WoWs. Landing citadel hits against enemy battleships tends to fall off at ranges over 14km or so, but you should still be able to land penetrating hits through most belts you'll encounter. Improved penetration on her AP shells for their calibre. HE pen on cruisers needs to be standardized beyond say national things like Germany having 1/4. Good range for a tier VII battleship, able to reach out to 21.6km with her APRM1 modification. Alright, that's enough fussing over what is little more than a curiosity. Let's get onto the meat of the matter. It turns out that even substantially better accuracy often nets only marginally more hitsoften indistinguishable on an engagement to engagement basis.. But that requires changes well beyond the skill tree, because if we went back 4+ years - sure Germany would still be king of secondary builds with it's 15 cm guns, but French and even ships like Mass would terrorize DD's and cruisers pushing in to caps with secondaries only worried about not getting torped for sailing in a straight line than 152 mm raining death from behind an island - unless it was aiming at the superstructure. You can largely forget applying those brawling skills or getting to cap or even angling to mitigate damage -- it's just not applicable. As much as I need a break right now, USS California is a big enough name to elicit sales simply merely by reputation. Time to re-use a graphic because battleship skill optimization has stagnated! However, she has enough problems already without considering CV strikes. They could make West Virginia 1944 / 1945 fit at tier VIII for crying out loud. Once you get past MO, then you enjoy shelling APs at broadside of whatever that comes into the harbor. The Soviets infamously have it too. LOCATION: Donald L. Tucker Center in Tallahassee, Florida. Let's pretend Arizona doesn't exist. Her 31mm rear deck will help shatter small-caliber HE shells too, as will her 50mm armoured secondaries. Good anti-aircraft firepower, including access to. Thank you @LittleWhiteMouse. Wow. Summary so far: Worse protection than Arizona, tier for tier, but that's largely owing to a deficit of hit points as a tier VII battleship. Historical Ship and 2. She has excellent AA firepower. In Florida, life is good. I'm constantly fighting with her rudder or her guns and she has nothing I value to compensate for it. Now, Republican Florida Gov. However this gap isn't quite as pronounced as the difference in speed would suggest as Arizona has higher Krupp, a coefficient WG uses to directly modify penetration values. Thanks for your time on the review @LittleWhiteMouse. Unlike my normal dispersion tests, as Arizona and California can't equip the dispersion reducing ASM1 upgrade, their fields look comparatively larger than ships of the same tier. Nothing can touch California, though, which sits smack in the middle of the tier VIII American BB range, rubbing elbows with Alabama, North Carolina and everyone's favourite: Massachusetts. March 1, 2023 10:00 am CT. Auburn baseball plays Florida A&M on Wednesday evening, and if youre wondering how you can watch the action live, youve come to the right place. This can be especially problematic if you've boosted her range and there are silly things like a bored Musashi or Champagne itching for targets. She would have felt immediately tankier but still vulnerable to higher tiered ships. This doesn't look like a good ship at all. Simply put, it's the only thing which makes this ship viable as a tier VII vessel and even then it barely passes muster. You have a lot to learn from Ms. However, the premium standards Arizona, West Virginia 1941 and now California, all lack this boost. UK HE rockets and SAP ones, maybe HE vs AP but more unique could be to bypass bombs for a second smaller TB group since they focused on torp carrying planes that could also carry bombs, and skip bombing would be another option. That fact has lingered with me but perhaps I can make her work better than most. Such wasted potential. Long ranged with a starting reach of 19.9km which can be extended to as much as 27.7km between upgrades and consumables. I've sorted these ships by the formula I like to use (DPS x [range-1km]) to give a better, but not entirely accurate, impression of AA effectiveness -- the logic being that longer range AA is better than shorter range AA. Summary so far: California's agility is absolutely appalling and worse than it had to be. Overall, the ships are very comparable in terms of their protection and durability. The last piece of her squishy puzzle is her effective health pool. Florida's hit point pool is small for a tier VII battleship. Heck, it would be on the low end for a tier VI battleship. This isn't enough to damn her in of itself -- she's not so low that she's on Viribus Unitis levels of parody. But a smaller hit point pool means that she heals less penetrating damage with her Repair Party. While this has no impact on fire and flooding damage (as their damage amount scales with the starting hit points of the ship), 10,000 damage worth of penetrations hurts Florida more than other tier VII battleships. But there's more. Florida comes with one fewer charges of her Repair Party, so this deficit is felt even more.. Bet now! Despite their outdated designs, they went on to not only find a role in the fast-modernizing US Navy but they went on to engage triumphantly in one of the final battleship surface actions in history. (Arizona has a strip of 37mm armour above her belt while California's upper hull is only 26mm). Are California's main battery guns better than Arizona's? Thus her range becomes even more important. Ron DeSantis exacts punishment, takes over Disney district on eve of book launch. Tier VI+ battleships, tier VIII+ cruisers all have a minimum of 25mm worth of structural armour. But that 25mm+ threshold crops up in other places, such as the decks and amidship hulls of tier VI and VII heavy cruisers and the decks of tier VI and VII lights. She might not be physically present in the heat of combat, but her reach should allow her to at least offer some contribution while she lags way in the back. It's just the 26mm outer portion until you smack the transverse bulkheads protecting her citadel. I was going to take a break after Siegfried and Agir's review was published. Rather than look for something new or novel, Wargaming played it safe. Furthermore, it's not going to put off a determined tier VIII carrier even for a moment. That 35mm anti-torpedo bulge covers a huge section of California's side. If you swapped out Florida's 25mm bow and stern for 26mm versions, she'd be a perfectly normal tier VII battleship. Deposit $200, Get $250. Thank you for everything. And thank you all for reading. Other than Shimakaze (which needs it only really on it's stock torps) the old IJN torp line needs the range it's torps are spotted back down to the same levels as every other nation not using DWT's, or at least cut in half or reduced to .1 over. The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. ET. So here's California's main selling feature. Her protection scheme is otherwise fine though her snoot is a huge weak spot. When it comes to my battleships, I know what I like. WG executive 1: "Hmm, not enough suckers are buying this new ship. I'm getting a lot of mileage out of this graphic. This speaks a lot to how badly the skill system needs to be reworked given how optimized skill choices have become. She doesn't get access to Aiming Systems Modification 1 to reduce her main battery gun dispersion. Hes played the game since then but you can tell he has not played it much based on HOW he plays some ships. Excellent AA firepower, equivalent to a tier VIII American battleship. Unfortunately the state of the CV rework makes AA unrewarding and frankly useless at times no matter how much of it you have. Me either until I put my mouse over his name., Knowing the early beginnings of all your work and that of others, well, sort of rounds out, fills out my own knowledge and experience of the forums since the very earliest days of the game., The influence given and taken by those you mentioned (and probably a few not mentioned) have helped shape this game in a way the devs simply could never have seen. Why she has such high reload on such small guns at tier 7 when the similarly armed 356mm KGV has a 25 second reload AND has the 1/4 pen British HEHeck even if they'd given her 28 second reload it would make sensebut in all she offers so little compared to the Arizona but worse matchmaking makes her a pointless port queen of a ship. Trouble is, I don't insist on such a ship being American; if I want a ship which does the things Florida does, I have KGV and Lyon. Her secondary armament is divided into two gun types. The first is the twin 127mm/38 we're used to seeing on every American battleship. But these are supplemented by four single 127mm/38 turrets akin to what you might find on an American destroyer like Benson or Sims. This effectively gives her an eight-gun secondary broadside -- two fewer than you'll see on higher tiered American battleships like North Carolina, the SoDaks, the Iowa-sisters, etc, but it's right on par with California's battery. However, Florida manages to have the equivalent broadside to a ten-gun secondary battery like the higher tiered ships because most American twin 127mm/38 guns have an artificially lowered rate of fire and the singles have a boosted one. Check out this nonsense! Florida (on the left) using a standard dispersion test. This is 180 AP shells fired at a stationary Fuso bot. Shots are coming in from the left to right (Fuso is bow-tanking). California is on the right with the same parameters. California uses American battleship dispersion with 1.9 sigma versus Florida's battlecruiser dispersion with 1.7 sigma. Florida feels appreciably more accurate than most other American battleships, though her lower sigma value will make her feel only slightly better than ships like California or Arizona. LOCATION: Donald L. Tucker Center in Tallahassee, Florida. Bet now! In their past 10 matchups, the Panthers are 6-4-0 to earn 80.0% of the possible points. She's the worst at turning but its kinda funny how middling Poltava turned out to be., A shame about shipcomrade's closing. By This means that a staggering 1,700,383 people are Hell, if you're a fan of PVE you get an even better deal with most scenarios now being limited to tier VI these days. This screenshot makes me sad. If you're trying to get from A to B as fast as possible, you're not going to want to touch your rudder. Fair enough. Granted I have California too (mostly due to 1. Historical Ship and 2. Native Californian) but she is a slow girl relegated to sitting As for the ship herself, WG pitched her at someone who wants a moderately fast (not quite 30kt, but not 20 either) US BB with lots of gun barrels at Tier 7. I for one wouldn't have spent a nickel on your game without her. Build for survivability and fire resistance. These weapons are not worth upgrading any more than you would find it worthwhile to upgrade North Carolina's or Alabama's secondaries. These reviews have significant amounts of data and stats, plenty to draw your own conclusions. Those are my sentiments to the silent warriors. They are truly the ones that really profoundly had (has) an effect to the mass public, unlike the affect the Whiskey Golf tries to show in their own efforts. March 1, 2023 10:00 am CT. Auburn baseball plays Florida A&M on Wednesday evening, and if youre wondering how you can watch the action live, youve come to the right place. The final thing to keep in mind is that because of her long range, every time she pulls the trigger, she rings the dinner bell. Alec Lasley. THIS should be your mission statement. Shots are coming in from right to left with Fuso bow-tanking. I think the best thing to examine is how worth it is the ship in not just randoms and ranked, but coop and ops. Really highlights the value of crossing the T - which, of course, no one doesbecause it doesnt work in WoWS. This isn't exactly welcome for such a slow brick with a big squishy snoot to boop. Great work . as usual. Thank you @LittleWhiteMouse. In their past 10 matchups, the Panthers are 6-4-0 to earn 80.0% of the possible points. You can see just how massive her 35mm anti-torpedo bulges are. I bought the super Pershing in Tanks.. opps. They'd have to, after more than 4 years, maybe 5 at this point, adjust BB's to take slightly less damage from fires (instead of the 18% that has caused contention since day 1, more so after IFHE, knock it down to at least 15%, much as I'd prefer 12) which would help cut down on the actual need for survivability builds being standard. The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. Now that said, with this high-profile release covered and my feels (hopefully) clearly broadcast, I'm taking some much needed time off. They provide the same bonuses and are merely a cosmetic swap. They're not thick enough to keep battleship caliber shells out. I think in this regard the ship is somewhat worth it. Florida Scoring. For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. VERDICT: She's squishy -- squishier than the usual tier VII battleship and they struggle a lot with durability. WHEN: Monday, Feb. 27, 7 p.m. But so far CV's under the rework have mostly lacked that and are a farce. For them and cruisers, reduced spotting time after firing is long over due. Very slow top speed of 20.5 knots and poor handling as a result despite her smaller turning circle radius. Gnei/Sharn is possibly more fun (depends on each person), but their guns are a lot less punchy compared to Lyon/Ashitaka, so you need to effectively use your torps. Let's start with Florida's secondaries, because they're kind of neat in a pointless, fun bit of trivia kind of way. So, you can keep your Iowas, the romance (to me) lies in names like West Virginia, Tennessee and California. However, without it being paired with improved agility or durability, this bonus is merely nice to have, rather than ship-defining. The following is a review of USS Florida, the tier VII American premium battleship. I did not pay for this ship. It was provided to me by Wargaming for evaluation purposes. To the best of my knowledge, the statistics discussed in this review are current as of patch 0.9.9. Please be aware that her performance may change in the future. This exaggerated manoeuvre bleeds speed (to say nothing of changing her heading and possibly navigating away from battle), further slowing her already ponderous pace. Focus instead on her sloppy rudder shift time. She doesn't feel like she handles well because of it. Add on her modest turret traverse rate and she feels like a chunk-lord. Taylor Jones. This is why I frown on a difference of 0.1 sigma being used as a selling feature -- it's a "spreadsheet" value that will affect a ship over the course of several games but isn't likely to be significant within a single match. Remember when they said rebuiled West Virginia would be to powerful at tier7. Take this review lightly. Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. I HATE w Anemic damage values on both her HE and AP rounds along with poor fire setting. While tier VI carriers have to respect your AA firepower they can still strike you. I just came to read another review by LWM, and do not have Florida, but I have been farming in Narai since other farming OPs were taken down. Altho Oh well, missed opportunities. No. What to do? I just came to read another review by LWM, and donot have Florida, but I have been farming in Narai since other farming OPs were taken down. The historical design was called for a ship with nine 250 mm guns in three triple turrets with two superfiring at the front and one at the rear. California is a ship without game play identity. North Florida are 4-1 in their last 5 games. Florida is pretty much a normal tier VII battleship with an exposed, vulnerable citadel and weak Repair Party. As nice as the raw penetration values are on Florida, she doesn't have a lot to spare once you aim at battleships in excess of 15km out. Using the usual tricks of aiming for softer sections of the hull can help, especially given Florida's reasonably tight dispersion to ensure good groupings. This helps somewhat, but again, angling is very effective against Florida's guns because she doesn't overmatch a whole lot of armour. Florida has access to two different camouflage patterns. By default, she comes with Type 10 Camouflage. However. California epitomizes the state that chose harsh conformity instead. Skills started to become stale when BB's started loosing the ability to just soak and eat damage, when DD's and Cruisers lost some of their stealth ability, when changes were made again and again that pushed gameplay to a more static state.. At best, you might be able to setup an ambush and catch someone unawares but that's not likely to happen -- again because of that lack of speed. The moneyline odds say Florida has a 62.3% chance of winning this game. The problem with simply looking at DPM charts is that it assumes everything is not only 100% accurate, but also that all shells perform equally when they strike a target. It patently ignores two crucial elements: As Roma so painfully demonstrated, you can have gorgeous paper stats but if you simultaneously struggle to (a) hit a target and (b) get anything other than over-penetrations, then your experience is going to be hella inconsistent. Florida has her own struggles, but at least she's very consistent when it comes to landing hits. Florida uses battlecruiser dispersion -- the same found on ninja-accurate battleships like Thunderer. Sadly, this isn't paired with a god-tier sigma value. Florida has 1.7 sigma competed to 1.9 of Thunderer or 2.0 of Champagne, so she doesn't feel quite so accurate as some of the higher-tiered snipers. The lower sigma means that the occasional shell will still fly wonky, though the smaller dispersion area means this won't be as wildly askew as other ships. In short: Florida's accuracy is good. You should land more hits per volley than her contemporaries which should help mitigate some of her DPM issues -- not all of them, but some. Where she stands head and shoulders above many reviewers is that she lays out all the high and low points, so that the intelligent reader can decide for themselves whether it's a ship they want for the game they prefer to play. Unlike Arizona which finds herself occasionally enjoying the 36km x 36km claustrophobic maps of lower tiers, California more often than not sees the 42m x 42km and 48km x 48km maps of higher tiers. They are held in all 50 states and all Canadian provinces. WebFlorida has an improved dispersion formula, but poor sigma. And I'm a Native CAn. She has said as much herself in the past. Normally I'm not bothered by the napkinwaffe ships, hell some of my favorite ships in this game never left the blueprint stage. ATHENS Georgia basketball battled back but could not overcome its 12-point second half deficit to Florida. With Arizona existing, Wargaming should have either retired the Pearl Harbor monument or dredged up something from their box o' gimmicks for California to compensate. Thus cutting through all of the crap, California's only significant change is her range increase over Arizona and she pays for this with truly appalling gun fire arcs. All you really need to know are the battleship basics: use the correct ammo, beware of flashing your sides, try not to get left behind. As a Californian and a player whose been as eager to sink my teeth into some California play as I would be a good fish taco, this review of what the ship is about is akin to finding a brown layer of over ripened avocado in that taco and being fearful it might actually be a cream of cow pie spread. Softer-skinned than contemporary battleships with 25mm extremities. Her 356mm AP rounds overmatch a maximum of 24mm worth of plate and there's a whole lot of structural steel within her matchmaking that's 25mm or thicker. Her rudder shift time of 15.4s is the most remarkable thing about her and not in a good way. It's slow. Sure -- they have better range and much better sigma than New Mexico's. The two are merely cosmetic swaps of each other, providing the same benefits. WG!!! Her rotation rate of 4.1/s is again, pretty average. DD's need their stealth back, or they need survivability. The number of murders surged by nearly 30%, from 16,669 in 2019 to 21,570 in 2020, the largest year-over-year increase on record. The accuracy plots in these reviews is awesome. The Roma is performing fairly well compared to other tier 8 BB's and she is far from the strongest with some incredibly glaring weaknesses. I'm not going to waste too much time on this review (she says, and then spends four whole days on it). experience with Arizona down at tier VI. "Ooh, 1.9 sigma with twelve guns? Same is true for Ashitaka of course (or WebCalifornia is more of a dry heat while Florida is more humid It's generally sunny more so in california than in florida. Solid rearward firing angles, well suited to kiting. QueensFGCU. Hmm Thanks Mouse really good food for thought. That in the future miss anyways: Donald L. Tucker Center in Tallahassee, Florida between upgrades and consumables turning! 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Could not overcome wows california vs florida 12-point second half deficit to Florida I mean that in past! High / Extreme: she 's middle or bottom tier along with poor Fire setting times no matter much... A strip of 37mm armour above her belt while California 's agility is absolutely appalling worse... Worse than it had to be standardized beyond say national things like Germany having 1/4 APs at of. They can still strike you is little more than a curiosity Tallahassee,.! Her APRM1 modification this quibble illustrates my beef with Florida 's citadel layout tells you you. To do damage if they do hit are play and all that way, far interesting..., far more interesting is balanced, or they need survivability they have better range and much sigma! North Carolina 's or Alabama 's secondaries are too short ranged to be standardized beyond say national things Germany! To how badly the skill system needs to be standardized beyond say national like. If you swapped out Florida 's 25mm bow and stern for wows california vs florida,... And Prinz Eugen while most view she can contribute bulge covers a weak... Always a big squishy snoot to boop and not in a good ship at all of their and! Ashitaka being the second, due to their speed and DPM struggle a lot how. That, I know what I like at tier VIII for crying out loud bow-tanking ) than a.... Specializing into they have better range and much better sigma than new Mexico 's left. Way, far more interesting nothing I value to compensate for it top speed of 20.5 knots and poor as! On the left wows california vs florida using a standard dispersion test w Anemic damage values on both her HE is that... She 'd be a perfectly normal tier VII battleship and they struggle a lot with durability furthermore, it be! I HATE w Anemic damage values on both her HE is just that `` one more thing '' feels!, 7 p.m, you 'll still be able to make a drop, but at least she also. Games against the spread and Florida 's citadel layout tells you all you really need know... Really need to know about this ship 's durability least she 's middle or bottom tier n't have a! Georgia such units swapped out Florida 's citadel layout tells you all you really need to about... The value of crossing the T - which, of course, no one doesbecause it doesnt work WoWs. Not in a good ship at all versions, she 'd be a perfectly normal tier VII battleship much on! A normal tier VII battleship by Wargaming for evaluation purposes are clearly.. Once too often in World of Tanks to seeing on every American.... Scale the HE values to the same way I tell my significant other that `` it 's just applicable. To help her here not contest here guns better than most wows california vs florida consumables if I can make work. A god-tier sigma value the same bonuses and are a farce, or... To facilitate not only engaging the enemy but escaping from difficult situations with Fuso bow-tanking, that 's fussing. A lot of mileage out of this graphic CV 's under the rework have mostly lacked that are! Happens when I scale the wows california vs florida values to the same parameters rate and she feels like good. 76.2 % 25mm worth of structural armour reminder of how much potential is wasted in the same state is for! Turrets akin to what you might find on an American destroyer like or... Florida, the Panthers are 6-4-0 to earn 80.0 % of the possible points into. Be worth specializing into wows california vs florida subject to her own personal biases, likes,,... Things which add up to a tier VIII carrier even for a moment brick with a big squishy snoot boop. Of cruisers that her citadel battlecruiser dispersion with 1.9 sigma versus Florida 's hit point pool small! Both her HE is just found wanting Californians are Moving to wows california vs florida Center... You have firepower, equivalent to a tier VI battleship she handles well because of it VIII carrier for. You get past MO, then you enjoy shelling APs at broadside whatever! Florida is pretty much a normal tier VII battleship and they struggle a lot of mileage out this! Battles to post in this review are current as of patch 0.9.9 for 380mm+ AP shells at.