Dont be fooled by the "lesser" part of its title; the thing is still relatively beastly. If your appetites get the better of you, or you simply prefer to devour all the spirits that you see, you can maximize your craving meter. When everything is dead, use the Sword of Gith on the Betrayers Gate to the north and head through. When you arrive in Ashenwood, help the two barbarians here to destroy the elementals that are attacking them, then speak to Nadaj. Second Door: A defective Imaskari golem will attack you when you open this door. When you encounter Rammaq (hell likely be in the third vault you explore, regardless of the order, but we found him in the southeastern vault, ourselves), hell attack you with a few deathless guards and powerful magics. Target your fire on a single knight at a time, and hopefully your elementals will distract the rest. This elemental isn't too difficult to take down. If Okku is in your party and you attempt to devour the Wood Man, hell automatically turn on you and youll be forced to kill him. If you head along the path out into the hills, youll come across Kuarra, who asks that you follow her. When you arrive, Safiya will give you a bit of a rundown on why youre tagging along with her in the first place. That will start the Fragments of a Mask quest, which will last for quite a while. In NWN2 you can have up to 4 classes, in NWN1 i think that you can only have up to 3. Two bugfixes that I found useful. If the dryads are casting on you from the background, you may want to have Gann and Safiya use their ranged attacks on them in return. Unfortunately using Suppress is bizarrely classified as a Lawful Good action (surely the self-interest involved in not becoming addicted to spirits would be a relatively neutral act, alignment-wise? So long as Okku isnt in your party, its a pretty simple procedure (theyll refuse to speak with you if he is). Do warlocks benefit from Spellcasting Prodigy feat. Spirit energy will drop anytime your character isnt engaged in conversation. Thatll gain you some experience and let you move on to search the furnace, which contains the replica of the Sword of the Gith that you lost at the beginning of the expansion. If you choose to fight, your other teammates will rejoin you and youll have to wade through the Coven. Hes not going to dish out as much damage as a fighter or barbarian, but hell ping away at targets from a safe distance and contribute to the fight as well as he can. Kaelyn is a cleric, so shell be an excellent hearler if for whatever reason you dont have Gann along. Mold Spirit comes by default, and will let you enchant items with Brilliant Spirit Essences; you obtain Malleate Spirit in the Thayvian Academy via the Mysterious Object quest, and it'll let you use Pristine Spirit Essences in your crafting. If you approach him, hell attack you. Can replace the 3 above effects IF there's not maximum effect on weapon. Youll gain a small amount of XP for doing so. You can speak to him for as long as you like to learn a bit more about your curse, and how it came about, but no matter what you do, Araman will leave, with seven instructors remaining behind to take you down. Can replace the 4 above effects IF there's not maximum effect on weapon. This means you can upgrade certain unique weapons. Thats located in the southwestern corner of the map, near the giant earth elemental there. Be wary; the door is trapped. You may be able to pass the ritual that Lena gives you, but the others will probably be off limits, even to very powerful fighters. The process is simple: put a weapon or armor in the enchanters satchel, put in an essence, then cast a spell on the satchel to enchant the weapon. Suppress will shift your character to the Lawful Good alignment over time. Hit these enemies with as much firepower as you can at the same time. This makes a walkthrough relatively difficult to write, but luckily all you really need to do is just lose and watch Durler walk out of the tavern to move on. If you wish, you can simply kill all of the berserkers here in the hut. Eventually youll see the yellow notice on your screen that hes vulnerable; concentrate your firepower on him at this point and hell go down. Ferala will drop the Grasp of Earth heavy armor when killed. Pretty handy. If the character you selected was level 18 or more, then you . A maximum of three enchantments may be placed on a weapon that is being crafted. The essence will allow you to enchant a belt with +10 strength (once you've gained the Mold Spirit feat), and the husk will allow you to recruit a different companion in Okku's place. Thats not legal! You can speak to Shelvedar Nuum outside the gates if you wish to trade. Phew! Read everything here before interacting with the body; there are two books and a revenge list. Players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. (Well describe what happens when you do so after we describe all of the quests.). When youre ready to continue on your journey, itll be time to head to Shadow Mulsantir. If you nab the spirit core, you can place that and a Brilliant Spirit Essence into an Enchanters Satchel, then use your Mold Spirits feat on it to obtain a Shining Spirit Core. Ammon Jerro will be uncontrollable here, as well, but hes powerful enough to take out a few of the Myrkulites by himself. It seems powerful, but since our main character was a scythe weaponmaster, we didnt really have much chance to use it. Having something like Mordenkainens Disjunction will be helpful here, as Inarus will be untargetable while he casts Epic Gate and other high-level spells. Again, we never used One of Many outside of a very short playtest, so we can't speak much about his abilities. Youll have to take out the bear spirits. However, completing the challenges and becoming an Ice Troll allows you to try your hand at all of the challenges one more time, for extra rewards. If you side with the defenders, Araman will join you as a fifth party member, fully controllable and outfittable. A number of waves of Hezrou will appear here, insistent on entering the city. You find yourself in a cave at the beginning of the game, and youre soon woken up by Safiya, a red mage of Thay. Dont insult her initially and shell warm to you eventually. Presumably this is an evil act. He cant cast spells or use many activated abilities, so basically all you need to do is point him at your enemies and let him loose. Download the best games on Windows & Mac. Teleportation will send you down to meet a few thugs that will attempt to kill you; theyll be easily dispatched. Otherwise, youll have little choice but to attack them, since theyll quickly become hostile to you when they find you. When youre thoroughly buffed and ready to go, select your main character and tell the rest of your party to hold their ground via the right-click Commands menu. This is the time when your romance plots with any of the characters in your party will come to fruition. Hes mute, and doesnt talk, but no matter. Feel free to cast spells as you like on your foes, but most of them (with the exception of Okku) will be relatively easy to kill. Casting Mordenkainen's Disjunction will let you drop most of the protections of these spellcasters. Youll be able to loot all of the bloated corpses that were previously floating in the water, and they have some decent stuff on them, which will certainly enrich your coffers when you manage to find someplace to sell all the loot. If you're worried about the game's difficulty, we highly recommend a weaponmaster character; with the changes to enchanting in the expansion pack, it can be pretty easy to make yourself a high damage weapon. If the item you wish to craft is equipped on the character, it must first be transferred to the . Its pretty amazing, too, with a damage bonus of 4d6 negative energy, Damage Reduction 10/-, and a +10 Enhancement Bonus. Performing the former ritual will shift you towards Good, while performing the latter will shift you towards Evil. Speak to the Imaskari Golem there. Also, if you're smart, you'll make a female character and romance Gann. Head inside to find Heilaris house. They have his soul, but require a decent amount of goods in exchange for it: 50,000 gold and three souls of the students of the academy. It was fun. Open up the chests here after Kaji detraps and unlocks them, and grab the Immith Yabog book off the shelf if you wish to learn a bit about a cult that apparently worships you. When youre done, loot the bodies and return to the exterior area of Mulsantir. So, please hit me up with any suggestions! He doesnt have much information, but points you towards a scroll called the Lamentations of the Dead, which is apparently connected somehow to your book. Thats great news, since it means that youll be able to cast more Heal spells and Summon Creature spells before having to rest, both of which are going to be mainstays of Ganns combat abilities. I am playing through MOTB again, with a Fighter/Bard/RDD/WM build using falchions. Obviously someone wanted to free it. If youre playing on Hardcore or higher, though, then your AOE spells will damage your teammates, so youll probably want to stick to summoning spells or single-target damaging spells. If you have a main character from Neverwinter Nights 2, youll need to load up the last saved game that you made with that character, hit Escape, and select Export Character. What you need to do is take the activation orb, place it on the hotbar of one of your characters, then place Safiya into the focusing site between the obelisk and the first mirror. Gann will be a great companion for you, so be sure to nab him here. Outside of combat, Okku isnt good for much except being big and pretty to look at. Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. Poke around in Immil Vale until you spot a cave; its actually an abandoned mine. Weapon Base DMG Threat Multi Size Damage Type Feat Required; Bastard Sword: 1d10: 18-20: x2: Medium: Slashing and Piercing: Exotic: Battleaxe: 1d8: 19-20: x3: Medium . This is no small choice, as it will greatly effect how the rest of the game plays out. If you do, and loot the urn, a spirit will appear. Escort him out of the prison after his creepy conversation with Tirzah and return outside for more exploration. The first two prisoners here have interesting stories for you, but neither are stupid enough to join you on your quest to defeat Okku. Grab it and return it to Bebtu to trade him that soul for the Surrogate Soul, which you need to unlock Nefriss room in the Headmistress Tower. Inside the dreamscape, youll encounter The Old Man, who was once a spirit-eater like yourself. Theres a barrel near one of the homes here that will have a number of Mass buff spells; memorize them and cast them on your party, along with the usual Premonition/Stoneskin buffs, before you open the door and head through. If you act as courteously deferential as possible, you can convince them that you were mistaken and leave peacefully. If you possess an Enchanter's Satchel, you can place weapons and armor into it, along with Spirit Essences, then use these feats on the Satchel to enchant the items. If you dont have Okku (or perhaps only if you have One of Many in your party), then the Uthraki are friendly to you, and attempt to offer you secrets related to your spirit-eating powers. In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. First therell be Remorseless Instinct, then Infinite Despair, then Unrelenting Fury, and then Insatiable Hunger. The next place youll visit is a prison, where three souls are trapped. This isnt an easy fight, but with a little luck and preparation, youll defeat your foes. But since my saves were as they were (fort was 68), and I had steadfast determination, there was no point. The journey here will likely have sapped your spirit energy by a decent amount, so if you need to feed, head to the beached corpse on the beach here; therell be a horde of spirits that pop up when you near it. (We personally went with Weighted arms, a Galvanized torso, a Scorching Gaze head, and Swift legs, but you may not have found all of those.) If you do wait until dusk, a Shadowy Portal will appear. Id probably use the ranger to craft weapons, he gets more skill points per level. Shell also tell you of the Immil Vale and the Red Tree, another location that is visitable by boat. You can "upgrade" the old enchantments with better ones only if there're not maximum effects on weapons/armors. As soon as he charges, start your summonings: Safiya can bring in a Mordenkainens sword, and you may also be able to summon Orglash if you picked up his crystal earlier. Were only going to list the spells needed for crafting arms and armor; we never bothered much with wondrous items, although in retrospect it probably wouldve been handy. If you want to keep him alive, simply park him a good deal to the rear of any fights that you get in, and order your other party members around manually. That is to say, I'd rather use greater belts than have 8 regen, but they simply don't work - even if the battle log displays damage resistance, no actual damage is removed. In the end, youll come to another choice: you can kill the Founder - and by extension, kill a part of Safiya - or let her live. This will end Act I, for the record. In Motb, you'll have to make sure that Safiya has the right spells to craft with - (relevant) scrolls aren't very easy to come by. 2023 GAMESPOT, A FANDOM COMPANY. Pump him for info, then ask him to rejoin you. If you select the "I think we should hear her out" option, youll earn influence with Gann. Home Forums > D&D Games Forums > Neverwinter Nights 2 > Sorcerer's Place is a project run entirely by fans . Its easiest to go ahead and start with Demons at the Gates, so offer to stay at the gate and defeat the enemies that arive. ("Go on, Gann. 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